mmSolver.tools.savemarkerfile#
Tool to convert a Maya Camera (and Image Plane) into a file format readable by third-party software (for example, 3DEqualizer).
The aim is to make the tool similar to the Load Markers tool, allowing minimal set-up time for getting data between Maya and 3DEqualizer.
Tool#
The Save Marker File tool.
This tool will save the selected Markers to a .uv file, for loading in third-party software (such as 3DEqualizer).
- mmSolver.tools.savemarkerfile.tool.main()#
Library#
The Save Marker File library functions.
Write out a mmSolver Marker node as a .uv file.
- mmSolver.tools.savemarkerfile.lib.generate(mkr_list, frame_range)#
Convert all Markers to data that can be written out.
- Returns:
List of Markers
- Return type:
[Marker]
- mmSolver.tools.savemarkerfile.lib.write_file(file_path, data)#
- mmSolver.tools.savemarkerfile.lib.write_temp_file(data)#
Write file.
Constants#
Contains constant values for the Save Marker File tool.
The .uv format, resolution independent 2D tracking format.
This file supports only the .uv version 4 format.
The UV coordinate (0.0, 0.0) is the lower-left. The UV coordinate (1.0, 1.0) is the upper-right.
Format version 4:
{
'version': int,
'num_points': int,
'is_undistorted': None, # Deprecated
'points': [
{
'name': str,
'id': int, # or None
'set_name': str,
'per_frame': [
{
'frame': int,
'pos_dist': (float, float),
'pos': (float, float),
'weight': float
},
],
'3d': {
'x': float, # or None
'y': float, # or None
'z': float, # or None
'x_lock': bool, # or None
'y_lock': bool, # or None
'z_lock': bool # or None
}
},
],
'camera': {
'resolution': (int, int),
'film_back_cm': (float, float),
'lens_center_offset_cm': (float, float),
'per_frame': [
{
'frame': int,
'focal_length_cm': float,
},
],
}
}